[event, nremaining] = TouchEventGet(deviceIndex, windowHandle [, maxWaitTimeSecs=0])
Return oldest pending event, if any, in return argument ‘event’, and the
remaining number of recorded events in the event buffer of a touch
queue in the return argument ‘nremaining’.
TouchEventGet() will wait up to ‘maxWaitTimeSecs’ seconds for at least one
event to show up before it gives up. By default, if ‘maxWaitTimeSecs’ is 0
or empty or omitted, it doesn’t wait but just gives up if there aren’t any
events queued at time of invocation. In that case it returns an empty ‘event’.
‘event’ is either empty if there aren’t any events available, or it is a
struct with various information about the touch event. The returned event
struct currently contains at least the following useful fields:
‘Type’ = 0 for button presses or releases if the touch device also has
physical or logical buttons. ‘Pressed’ will tell if this is a
button press (1) or release (0) event.
= 1 single touch point move: Only happens on some mousepads if mouse emulation kicks in. 'X', 'mappedX' and 'Y' / 'mappedY' will tell the touch point / emulated mouse cursor position. = 2 New touch: 'X/[NormX](NormX)/mappedX' and 'Y/[NormY](NormY)/mappedY' tell start location. Happens, e.g., when a finger touches the touch surface. The 'Keycode' contains a numeric id which uniquely identifies this touch point while it is active, e.g., while the finger stays on the surface. = 3 Touch moved: 'X/[NormX](NormX)/mappedX' and 'Y/[NormY](NormY)/mappedY' tell new location. E.g., when a finger moves over the touch surface. 'Keycode' allows you to know which of possible multiple fingers or tools is moving. = 4 Touch finished: 'X/[NormX](NormX)/mappedX' and 'Y/[NormY](NormY)/mappedY' tell final location. Happens when the finger or tool is lifted from the touch surface. The 'Keycode' tells you which finger or tool was lifted from the surface. = 5 Touch data lost: Some other application or the GUI took over our touch input, and cut us off from it, so the recorded touch data sequence is incomplete. You should wait a second, then call [TouchEventFlush](TouchEventFlush)() to discard all remaining events in the queue, then mark your trial invalid and take some corrective action, maybe asking the experimenter to disable other running touch applications or GUI services, e.g., touch gesture recognition of the system user interface, so they can no longer interfere with experiment data collection.
‘X’ = x-position in units of screen pixels, with fractional (sub-pixel) resolution.
‘Y’ = y-position in units of screen pixels, with fractional (sub-pixel) resolution.
The origin (0,0) for ‘X’ and ‘Y’ coordinates is the top-left corner of the screen
on MS-Windows and on Linux with classic X11 X-Window display system. On Linux with
the next-generation Wayland display system, (0,0) refers to the top-left corner of
the associated onscreen window for the touch event. Use ‘mappedX’ and ‘mappedY’
below if you always want onscreen window relative coordinates, transformed to the
top-left corner of the provided ‘windowHandle’.
‘NormX’ = Normalized x-position in range 0 - 1. Constant 0 if unavailable.
‘NormY’ = Normalized y-position in range 0 - 1. Constant 0 if unavailable.
‘MappedX’ = x-position relative to provided onscreen window with ‘windowHandle’.
‘MappedY’ = y-position relative to provided onscreen window with ‘windowHandle’.
‘Time’ = The GetSecs time when the event was received.
‘Keycode’ = The unique numeric id key of this touch point. A specific physical
touch, e.g., one specific finger touching a touchscreen, will get
a unique number assigned, which will persist while the finger rests
or moves on the touch surface, until it is lifted off the surface,
ie. the unique number is assigned in a Type=2 event, kept throughout
Type=3 events, and last used in Type=4 events, before it goes the
way of all mortal things. If you’d put the same finger down onto the
touch surface again, it would get a new unique number assigned, as
the touch hardware doesn’t know it is the same finger.
‘Pressed’ = 1 while a touch point is active (finger touches screen), 0 when the
touch point is removed, e.g., finger lifted from screen.
‘Motion’ = 1 while a touch point (=finger) is moving over the surface, 0 while
it is resting.