cornealIrradiance_PowerPerArea = RadianceAndDegrees2ToCornIrradiance(radiance_PowerPerSrArea,stimulusAreaDegrees2)
Convert the radiance of a stimulus to corneal irradiance, given that we know the area of the stimulus in degrees2.
The routine assumes that the stimulus is rectangular with linear subtense sqrt(stimulusAreaDegrees2).
Light power can be in your favorite units (Watts, quanta/sec) as can distance (m, cm, mm). The units for
area in the returned irradiance match those used for area in the passed radiance.
So, if radiance is in Watts/[cm2-sr] then distance needs to be in cm and irradiance will be in Watts/cm2.
This conversion, I believe, is correct for the case where the eye is viewing the surface along its
surface normal, if we are thinking about a surface of fixed area. For off axis viewing there will be
a correction for the Lambertian dropoff in light with cos(theta). This differs from computing retinal
irradiance from radiance, where the area of the surface seen by a fixed retinal area increases exactly
so as to compensate for that dropoff.