Screen(‘OpenOffscreenWindow’)

Psychtoolbox>Screen.{mex*} subfunction

[windowPtr,rect]=Screen(‘OpenOffscreenWindow’,windowPtrOrScreenNumber [,color] [,rect] [,pixelSize] [,specialFlags] [,multiSample]);

Open an offscreen window. This is simply an OpenGL texture that is treated as a
window, so you can draw to it. Offscreen windows should be used to keep old code
from OS-9 Psychtoolbox working, or if you need an offscreen drawing canvas for
fast drawing, that you can later use as a texture. For quickly displaying
premade Matlab image matrices, use the ‘MakeTexture’ command instead. It allow
for significantly higher drawing speeds.
You can specify a screen (any windowPtr or a screenNumber>=0) or no
screen(screenNumber=-1), but any real screen must already have an open Screen
window when you call OpenOffscreenWindow.
“color” is the clut index (scalar or [r g b] triplet or [r g b a] quadruple)
that you want to poke into each pixel as initial background color; default is
white.
“rect” specifies the size of the offscreen window If supplied, “rect” must
contain at least one pixel. If a windowPtr is supplied, then “rect” defaults to
the whole window. If a screenNumber is supplied then “rect” defaults to the
whole screen. If a screenNumber of -1 is supplied, then “rect” defaults to the
size of the main screen. (In all cases, subsequent references to this new
offscreen window will use its coordinates: origin at its upper left.)
“pixelSize” sets the depth (in bits) of each pixel. If you specify no screen
(screenNumber=-1) then the default pixelSize is 32, but you can specify any
legal depth: 8, 16, 24, 32. A pixelSize of 0 or [] is replaced by the default of
32 bits per pixel. If you specify a screen number of windowPtr, then the default
depth is that of the screen or window. If you run your script with the imaging
pipeline enabled (imagingmode flag > 0 in Screen(‘OpenWindow’), then all
Offscreen windows always have 4 color channels RGBA and the selectable depths
are additionally 64 bits or 128 bits, corresponding to 16 bits or 32 bits
floating point precision per color component. If 64 bits are selected but the
hardware does not support this in float precision, a 15 bit precision per color
channel signed integer format will be tried instead. On OpenGL-ES hardware, only
the 32 bpc float type or 8 bit integer type is supported, therefore a pixelSize
of more than 32 will always get silently upgraded to 128 bits per pixel, if
possible.
‘specialFlags’ optional parameter to set special properties, defaults to zero.
If you set it to 1 then the offscreen window is created in GL_TEXTURE_2D format
if possible. Use of GL_TEXTURE_2D format is currently not automatically
compatible with use of specialFlags setting 2.
If you set ‘specialFlags’ to 2 then the offscreen window will be drawn with
especially high precision, see specialFlags setting of 2 in help for
Screen(‘DrawTexture’) for more explanation.
A ‘specialFlags’ == 8 will prevent automatic mipmap-generation for GL_TEXTURE_2D
textures.
A ‘specialFlags’ == 32 will prevent automatic closing of the offscreen window by
a call to Screen(‘Close’);
‘multiSample’ optional number of samples to use for anti-aliased drawing: This
defaults to zero if omitted, ie., no anti-aliasing is performed when drawing
into this offscreen window. If you set a positive non-zero number of samples and
your system supports anti-aliased drawing to offscreen windows and the imaging
pipeline is active, then Screen will try to allocate the offscreen window with
at least the requested number of samples per pixel for anti-aliasing, but
gracefully fall back to lower numbers if the hardware isn’t capable of handling
the requested number. Please note that anti-aliased offscreen windows can’t be
directly used for transformations in Screen(‘TransformTexture’) or for drawing
via Screen(‘DrawTexture’) – this is a hardware limitation. To display or use
the content of an anti-aliased offscreen window you must first create a normal
offscreen window of the same size and color format (same ‘rect’ and ‘pixelSize’
parameter), then use Screen(‘CopyWindow’, antialiasedWindowhandle,
normalWindowhandle); to copy the content to the normal offscreen window. This
will perform the actual conversion into anti-aliased and displayable content.
If the imaging pipeline is disabled, the ‘multiSample’ parameter will be
silently ignored.

NOTE: Screen’s windows are known only to Screen and must be closed by it, e.g.,
Screen(‘Close’, w). Matlab knows nothing about Screen’s windows, so the Matlab
CLOSE command won’t work on Screen’s windows.

###See also: OpenWindow