PsychOpenHMDVRCore(‘GetCorrectionShaders’)
Psychtoolbox>PsychOpenHMDVRCore.{mex*} subfunction
[vertexShaderSrc, fragmentShaderSrc] = PsychOpenHMDVRCore(‘GetCorrectionShaders’, openhmdPtr);
Return source code for GLSL shaders for VR warp pass for OpenHMD device
‘openhmdPtr’.
‘vertexShaderSrc’ The source code of the vertex shader to use.
###See also: