PsychOpenHMDVRCore(‘GetCorrectionShaders’)

Psychtoolbox>PsychOpenHMDVRCore.{mex*} subfunction

[vertexShaderSrc, fragmentShaderSrc] = PsychOpenHMDVRCore(‘GetCorrectionShaders’, openhmdPtr);

Return source code for GLSL shaders for VR warp pass for OpenHMD device
‘openhmdPtr’.
‘vertexShaderSrc’ The source code of the vertex shader to use.

###See also: